A Serious Game for Health Care
Volume 4 - Issue 4
Akinbola OD1, Adebayo FO1* and Adebayo OT2
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- 1Department of Computer Science, Federal University of Technology, Nigeria
- 2Department of Information Technology, Federal University of Technology, Nigeria
*Corresponding author:
Adebayo FO, Department of Computer Science, Federal University of Technology, Akure, Nigeria
Received: January 09, 2020; Published: January 22, 2020
DOI: 10.32474/RRHOAJ.2020.04.000193
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Abstract
Gamification has the potential to provide learners with opportunities to be part of active learning, solving clinical problems, and
gaining experience in risk-free surroundings, without needing to involve patients. The serious game in this paper is developed using
android framework. The android device provides an interface through which the user interacts with the app. On the click to begin
quiz by the user, the app loads at random, questions, from the database and displays for the user. The database as we likely may
know, contains and stores every possible question that may likely be displayed randomly. The system can put a patient in a happy
mood while navigating and also create a serious condition by checking user ability to focus on the display of the application features.
It as well leaves a patient with an increased knowledge of the medical world and probably reveals the exact pill he/she requires.
Navigation through the app is easy and direct as a result of relax mode created.
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