Received: September 23, 2020; Published: October 07, 2020
Corresponding author: Radek Kleibl, Faculty of Physical Education, Palacky University Olomouc, Czech Republic, Czechia
Traditional karate is a martial art that is based on the principle of self-defense. This philosophy is also reflected in its sports side. However, there are certain rules that restrict athletes. These restrictions are mainly for the protection of human health. The main limitation is that the matches are without contact. It is also forbidden to strike in the direction of the most vulnerable parts of the human body, such as the eyes, ears, back of the head, neck, joints on the limbs and genitals. Great emphasis is placed on cognitive-perceptual skills, where the competitor must perform a visually effective striking technique at a time when the opponent is not able to defend himself or would have destructive effects in a real strike. Each match is for one point only and the normal time of one match is 1.5 minutes. Matches are physically demanding, so in addition to cognitive-perceptual skills, the athlete must also be physically fit. Physical fitness allows him to maintain attention and the ability to make the right decisions throughout the match. The work describes what the possibilities of reacting to a stimulus are and what effect physical condition has on the right decision.
Keywords: Cognitive-Perceptual Skills; Traditional Karate; Timing of Motor Response; Physical Condition
We know stories from the history of martial arts in which the
old man was able to defeat a younger and visibly more physically
fit opponent, or more opponents . Then it turned out that he
was a well-known martial arts teacher. Because these people hid
their skills and did not show everyone how to learn this, martial
arts became very mystified. There were secrets that people could
not explain. Today, thanks to our knowledge of the human body,
we know how to be the best at training so that we have effectively
increase our strength potential and have be able to perform
the best of ourselves. Thus, the mystique of martial arts was
disappeared. Today, a lot of martial arts have also a sports side,
where meet equally physically fit opponents who have many years
of experience in the field. The result of a struggle is determined by
physical abilities and cognitive-perceptual-motor skills. Therefore,
in martial arts and sports is important to correctly detect the
opponent’s movements and thus predict what opponent be going
to do. This skill allows competitors to attack at the right time or to
dodge an opponent’s attack. Studies, which focus on the cognitiveperceptual-
motor skills of people who practice various martial arts
for a long time, show that the reaction time spent dodging the attack
is longer than the time required to carry out an attack. A study of
karate  measured the reaction time required by experienced
karate practitioners to perform various movements. The time delay
was found to range from 150 ms to 250 ms. In a study by , in
which participants responded to karate
Attacks from video record, they examined the difference in reaction between experienced karateka (a practitioner of karate) and beginners. The results showed that the decision times of experienced karateka are higher than 400 ms and emphasize the requirement for receptive abilities in karate . The authors further stated that experienced karateka are significantly more accurate than beginners when making the right decisions . also confirmed better results of experienced karateka in predicting the direction of offensive movements during video stimuli than in beginners. Other studies also provide evidence of large and systematic differences between experienced and beginning athletes in specific sports measures in pattern recognition  and prediction , which persist when the primary function is indistinguishable between different skill groups [7-9]. Studies that reported some significant professional advantage in one or more general visual function measures, such differences usually accounted for only a very small portion of performance variance . In summary, there is evidence to argue against the assumption of a direct relationship between primary visual function and measures of athletic performance, and as a result suggest that improving primary visual function is unlikely to automatically lead to superior athletic performance .
Performance in martial arts is influenced by various factors such as aerobic endurance [12-14] maximum strength, anaerobic capacity , body composition [16,17] and body proportions [18,19]. Equally crucial is the ability to orientate oneself in space, process visual information and make the right decisions at the stimulus of the opponent [20,24]. Therefore, important components of performance athletes in the match are response time, the total time interval including both premature response times (RT; time from stimulus onset to adequate response)  and movement times (MT; interval between onset of movement to completion of movement). Reaction time in martial arts can affect an athlete’s ability to optimize performance, concentrate, and make appropriate decisions . In martial arts and sports, especially in limb-dependent sports, the ability to react quickly (RT) and use appropriate movements (MT) (along with techniques, tactics, combat strategy and expectations from an opponent) is very important. For this reason, the key skills that determine performance and success include the ability to quickly process information about an opponent’s movement, to respond quickly and correctly so that the movement response is as effective as possible.
Competitions of traditional karate are based on the art of selfdefense. One of the categories of these competitions is kumite. Kumite is synonymous with karate wrestling and consists of performing freely chosen defensive and offensive techniques against an opponent . The scoring technique in kumite is an offensive technique that represents the final punch. In harmony with the idea that the final punch does not give second chance to opponent, in competitions of traditional karate are the individual matches for only one point. It is about a concept of final blow. This concept leads to that the movement actions are controlled in such a way as to attain a scoring point that can end the whole match. This leads to inadequate physical actions are minimized. In combination with other movement actions, the final blow is created by the force of the whole body towards the target , which makes full use of the body’s movement possibilities, such as body movement, rotation or vibration, pendulum principle, and decrease or increase the centre of gravity of the body. The technique that meets the concept of the final blow involves a correct timing of the upper or lower limb action towards the unprotected place of the opponent’s body and as near to the opponent’s body as it could be possible by the competition rules (5 cm hands or 10 cm feet from the opponent’s body).
In kumite, the defender must respond to his opponent’s offensive
action. In accordance with the cognitive psychological theory of
information processing  and specifically in accordance with
this theory applied to sports, rather movement activities [30-34]
must the defender in karate process visual position and movement
information body or body segments of the opponent at first.
Visual processing of information includes recording (detection),
subsequent recognition (reconnaissance) of the stimulus. This is
preceded by a visual search for information (eye movement) that
is relevant for recognizing the situation in the environment. These
visually perceptual processes, rather information processing, leads
to anticipation of what is likely to occur (in other words event
anticipation). The anticipation is aided by the use of preliminary
visual signals (opponent’s body language), which is acquired
through sports practice . This is followed by motor response
selection and motion programming . Previously studies have
provided quite a lot of evidence that elite athletes differ from less
advanced athletes in higher quality or capacity of visual processes
such as more effective patterns of searching for visual information,
actually patterns of eye movement [8-34] faster detection of
relevant stimuli  and faster reconnaissance situations in the
environment, also known as “reading game” . This knowledge
was reflected in the use of the term sports-specific visual skills
. They are functionally followed by anticipation, whose level
has been found out elite athletes higher than less advanced athletes
in same the sport and which is also considered sport-specific .
There was paid more attention to the research of adaptation of visual perceptual functions, or actually their visual perceptual skills and anticipation of individuals performing sports games than combat sports.  found that experienced kickboxers are more accurate in predicting the direction of their opponent’s attack than to less experienced ones. Experienced kickboxers used more effective patterns of searching for visual information, which were characterized by different localization of eye fixations in the visual field, fewer fixations, but longer duration. With deliberate distribution of attention, experienced kickboxers tended to maintain direct vision on the head and around the central area of the opponent’s body (chest). Peripheral vision was also able to obtain information about the movement of the opponent’s hand or foot, initiating the attack . Studies of karate practitioners  and taekwondo practitioners  confirmed that experienced individuals tended to maintain direct vision of the head and chest area, while beginners often changed their vision. Visual perception of relevant stimuli in the visual field leads to decisions about the movement response to the situation. This process is seen as visual perception-action coupling [37-40]. Kumite decision-making skills are subject to high demands on timeliness (speed) . In accordance with current views on the control of human movement and the acquisition of movement patterns , sports-specific visual skills and anticipations mature through a long-term performance of a certain sports activity, more or less implicit learning mechanisms, but also through deliberate creating specific situations in training exercises, i.e. explicit learning.
In order that you can effectively perform defensive and offensive movements, it is necessary to mentally control your opponent, through your stable emotions, strong intention and right body position. Stable control of the mental condition (self-control) can be obtained in regular training, which develops both the physical potential and the mental side of the human body. If we are able to physically and mentally empathize with the opponent, then we are able to properly respond to the opponent’s attack .
An important moment for performing offensive technique is the
correct recognition of the opportunity to its use. It is a moment when
our opponent is inattentive, his attention is somehow weakened.
This suggests to us that opponent’s reaction time is slower and his
connection of the mind to his body is disrupted. This condition of
the opponent is called “KYO” in karate. We recognize two types of
KYO - mental and physical. Mental KYO involves unstable emotions,
the opponent does not control his mental energy and his attention
is distracted. Physical KYO involves the loss of balance and also
a time when the opponent´s body is in motion and the opponent
change from one position to another, so-called inter-movement
. Another key point for the correct timing of defensive or
offensive action in karate is distance. There are three basic types
of distances-the actual distance between opponents, the individual
effective distance (the best distance to perform your technique)
and the distance of the opponent (guess of the opponent’s abilities,
i.e. guess of opponent’s effective distance). If a competitor right
understands the possibilities of his own distance and the distance
of his opponent, then the competitor is able to choose the correct
tactics for a match with his opponent, or perform the best of his
own offensive techniques, or dodge the opponent’s attack .
In traditional karate are three basic concepts for determining the time of attack or defense. These concepts are denoted by Japanese terms, which represent both offensive and defensive movements. These are further subdivided into other terms, where they are more specified and accurately indicate the time of attack or defense:
1) KAKE-WAZA (attack to opponent without opponent’s attack) - It is the moment when the opponent’s mental or physical unpreparedness (KYO) is recognized and karateka performs attack at a time when the opponent is unable to mentally or physically react.
2) OJI-WAZA (response to the opponent’s attack) - OJI-WAZA is further subdivided into:
• SEN (attack to opponent’s attack) - In Japanese kendo are used the more accurate term “sen no sen”. It means to feel what your opponent is going to do . If we use the current term, so this is an event of anticipation where we predict what happens. This is an attack to opponent who wants or starts attacking. We know two ways:
• KAKE-NO-SEN (attack before opponent’s physical movement) - We attack to opponent’s intention for attack. The opponent prepares to attack and defender attacks when the opponent decides to attack. In there are experiences important which we get through long-term and regular training, in order that we are able to anticipate the time when an attack occurs. An inexperienced observer often has to be impression that the aggressor is a defender. Without experience, it is very difficult to differentiate between KAKE-WAZA and KAKE-NO-SEN. Both timings of attack are the best kind of defence, because the defender performs punch to completely relaxed opponent’s body and the opponent is not able to respond to this situation by a dodge or by firm the whole body. By using this timing is possible for lighter defender neutralized the opponent, who is significantly heavier.
• TAI-NO-SEN (attack with opponent’s physical movement) - In this timing attacks defender at the same time with the opponent’s attack. The defender changes the direction of the opponent’s attack at the beginning of the opponent’s movement and his own punch is over at the same time when the opponent’s attack movement starts.
• II.GO-NO-SEN (attack to the opponent’s attack, or dodge the opponent’s attack)-This timing is an attack or deflection at the moment when the opponent is already performing a movement action. We divide it into two ways:
• UKE-WAZA (blocking the opponent’s attack) - The opponent has already started a movement action; which defender stop by counter-movement or change a direction of the opponent´s movement action. After blocking or changing the direction of movement performs the defender a counterattack.
• AMASHI-WAZA (body displacement/dodge opponent’s attack) - The opponent performs a movement action and the defender is not able to stop the opponent’s attack or change direction this attack. Before the end of the opponent’s punch, the defender dodges attack by moving himself backwards. After avoidance the opponent’s punch, the defender returns with his own counterattack and at the same time the defender removes the attacking opponent´s limb aside, so that the defender do not bump into opponent’s limb with a return movement.
3) SHIKAKE-WAZA (tactics, preparation of opponent)-By this term is meaning the quest, preparation, and timing of karateka’s offensive or defensive movement action. We recognize three basic types of tactics and preparation movement action of offensive or defensive technique:
• SASOI-WAZA (bidding-provoking movements)-By performing movements karateka drives or try to make the opponent feel that this is the right moment for his attack. If karateka manages to provoke the opponent to attack, karateka responds with an offensive or counterattack movement action (see the options above).
• KUYUSHI-WAZA (movements disturbing the opponent’s balance)-These tactics and preparations of opponents comprise movement actions that disturbing the opponent’s physical or mental balance, which can cause the opponent’s physical or mental unpreparedness (KYO) for karateka’s offensive movement action.
• RENZOKU-KOKEGI-WAZA (continuous attack)-These are movement actions that press for the opponent to constantly block offensive actions and thus karateka gets the opponent in a situation that causes his unpreparedness. Karate uses the opponent’s unpreparedness to perform his own punch that will neutralize the opponent so that he is unable to continue the match.
Figure 1: (Nishiyama, 1995), Classification of The Timing of Attack and Defence in Traditional Karate.
By the previous chapter follows that the teacher of traditional karate Hidetaka Nishiyama divided the cognitive-perceptual skills related to performing karate into groups that correspond to certain situations in a certain time sequence. These situations are based on the happening and behaviour of the opponent. The defender reacts to this by a movement action at a certain time. The most ideal defense is the time when the attacker is mentally already set to attack, and the defender prevents him from his attack. In such a situation, the attacker is the weakest, and the defender does not need as much power to neutralize him. Kumite (competition discipline) is based on the principles of self-defense and kumite in traditional karate should represent the ability to defend against a relatively stronger opponent by using karateka’s own skill. In this discipline of traditional karate are no weight categories and, for reasons of health protection, kumite in traditional karate is non-contact, but punches or defensive actions must meet such movement skills that represent an effective punch or defense. In addition to the physical demands, there are high demands on the fast and correct processing of visual information.
Successful athletic performance is affected by many physical and psychological factors, such as strength, endurance, strategy, or stress management. A study of MMA fighters , which examined the effect of acute fatigue on reaction times and reaction consistency of mixed martial arts fighters, stated that their results suggest that acute fatigue affects the overall performance and consistency of simple reaction time measures of MMA fighters. Several other previous studies have shown similarly significant effects of fatigue on overall response performance. The reaction times slow down with increasing load intensity [44,46], as in the case of almost maximum or super maximum power [47-50]. We can state that sports performance of martial arts and combat sports is greatly influenced by physical factors, as well as visually perceptual functions, which are influenced by both physical and psychological factors - coping with stress, emotions. This finding is confirmed by the fact that there are big differences between advanced students and beginners of martial arts and combat sports. Early detection, subsequent recognition of stimuli and quick response processing is a component in martial arts that matures by a long-term repetition of movement activity, and lead to effective control of human movement and to acquire of movement patterns . Specific visual skills and anticipations mature by regular repetition, which are mechanisms of implicit learning, but also by deliberately creating a specific situation in a training exercise, i.e. an explicit learning. Therefore, we know so many stories in the history of martial arts where a visually weaker person defeats a visually stronger opponent. There are studies that have examined the reaction time of athletes and non-athletes to optical stimuli. A study by  stated that the reaction time to the thrown ball of experienced cricket racers was below 200  also identified reaction times to optical challenges: 200-300 ms for people who do not use any sports and 100-200 ms for experienced athletes. Other studies that have examined motor skill and the effect of lower limb punch, such as study by  which compared.
Motor skill and its effect in roundhouse kick in the Muay Thai, Karate or Teakwonda styles. For example, this study detected that for Muay Thai style is a kick duration 1.02 s +/- 0.15, for Karate is a kick duration 1.29 s +/- 0.28, and for Taekwondo is a kick duration 1.54 s +/-0.52. During the tutorial how to work with the Vicon MS camera system (Vicon Motion systems, Oxford, UK), which allows spatial (3D) kinematic analysis of motion, and how to correctly position the scan points so that the system can correctly record movement data of the attacking and defending limbs, for the research project “Visual stroboscopic training in karate: effects on motor reaction and attention”, was determined the length of movement of the attacking front arm around 0.546 s. If we take into account the results of studies [51, 52], which state that the react of experienced athletes to optical challenges (thrown ball) is 100 to 200 ms, or the results of the study  which measured the reaction time for performing various movements of experienced karate practitioners in the range of 150 ms to 250 ms, and consequently, we take into account the times required to punch the upper limb, which is about 546 ms, and to punch the lower limb, which is about 900 ms, we ascertain that defender have not much time for the defender’s defensive movement and subsequent counterattack. Each movement action begins with an action that evokes a reaction and the movement itself . The action is triggered by the leverage of an internal force (system of structures: organs, bones, muscles, tendons, ligaments, cartilage and other tissues) in contact with an external solid body - a floor. At the end of the movement, the muscles brake and contract, which stops the movement of the body, and the force, created by the movement, continues by inertia further in the direction of movement. The most effective punch is into a body that is in motion. The punch into the body that is strengthened and ready to attack has not any effect on creating such a destruction as would stop the attacking opponent.
In traditional karate competitions in the Kumite discipline, the visual processing of information, which includes the detection (recording), subsequent recognition (reconnaissance) of a stimulus and the correct choice of motor response with motion programming , is a very important factor influencing execution of a decisive and final strike. The visual processing of information, which includes the detection (recording), subsequent recognition (reconnaissance) of a stimulus and the correct choice of motor response with programming motion , is a very important factor influencing a performing of a deciding and final blow in competitions of traditional karate in the kumite discipline. This is preceded by a visual information search (more exactly eye movement) that allows relevant recognition of the situation in the surroundings. This visually perceptual process, rather information processing, leads to anticipation of what is likely to occur (event anticipation). Anticipation is aided by the use of preliminary visual signals (the opponent’s body language), which are acquired through sports practice . The Japanese named these skills KAKE-WAZA, OJIWAZA and SHIKAKE-VAZA. Each skill indicates a different situation and time that can occur in a struggle. All of these situations are the visual processing of information.
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