This article uses virtual ethnography to analyse the children’s repertoire of 382 versions of Clapping games in Spanish as a
popular activity transmitted by the girls themselves on YouTube and seen around the world. Examine the themes related to violence
in their narratives through a categorical semantic analysis with Atlas-ti 8. The results show the relevance of girls as active agents in
the co-construction of violence and the importance of Clapping games as a popular agent.